![]() As pointed out originally by Yan Ying Fu (by email), and later discovered and tested by Scholars of Shen Zhou forum-member MiDKnighT, there is a way! Liu Bei, who meets the intelligence requirement, can learn Fu Bing. Learned at level 12, and requiring an intelligence greater than 200, your finest tacticians at this point all fall short-and no matter how hard you try, you will hit level 12 just before Xu Zhe joins you. It is the one tactic you have absolutely no chance of getting MTP for in normal gameplay. The Fu Bing Factorįor only the most dedicated of fans, the tactic Fu Bing presents a unique challenge. You can really take it as far as you want from here. If you are close, save up around your current castle, and restart if you get three. What you can do, however, is save frequently, and observe your level. ![]() While it is possible to get a bonus of 5 MTP every level-up until you reach level 32 (see Obtaining Perfection: 160 MTP below) it is extremely time-consuming and pointless for any form of general gameplay. To put it simply, you can reset your game if you don’t get the number you desire, and try again until you do. Factor 3: Random BonusesĮach level-up in which an active tactician in your party earned a level-up nets you a bonus of anywhere from 3 to 5 MTP. If you do this properly you should have a strategist present for every level-up skill but Fu Bing (see The Fu Bing Factor below) which is very hard (and time consuming) to get. Keep both in your team on each level-up until you can eventually replace Ma Liang with Zhou Yu (the finest An Sha-capable tactician in the game) or Jiang Wei. Remain vigilant until both Zhuge Liang and Ma Liang join your party, then feel free to go nuts. We’ll spare you the technical details and offer the following instructions.Īvoid unnecessary battles whenever possible until Xu Zhe joins your party in Yuan Shao’s territory. Finally, some tactics override other tactics. If a capable officer is not in your party when the level-up arrives, you will not learn the associated tactic. Zhuge Liang, for example, is the only officer in the game that meets the 155 intelligence requirement of the healing tactic Jin Xian. While each level from 2 to 31 is associated with a tactic, each tactic requires a certain level of intelligence before it can be learned by a tactician. For best results, combine this information with Factor 2 below, which is also suitable for casual gameplay. Still, don’t relax too much until both Zhuge Liang and Ma Liang join your party. Don’t fight unnecessary battles (including random battles) and continue until Xu Zhe joins your party. As a solution, move through this part of the game as efficiently as possible. Through this stretch of the game it is easy to miss out on a tactic when you receive a level-up. Finally, third-and this tip is only for the truly dedicated)-because MTP is random, you can affect your MTP value by restarting when you are awarded with three (or if you are very dedicated, four) MTP on a level up. Remedy by keeping two individually skilled strategists around at all times. ![]() This can result on lost MTP on level-ups. Second, different tacticians learn different things, especially in later levels. Under this circumstance it is easy to miss out on certain tactics as you level, thus reducing your current and final MTP as you play through the game. First, the earliest stretch of the game-from Zhang Jao to Yuan Shao-is risky, because you do not have a skilled strategist. Through extra effort, you can also improve your ongoing value as you play through the game. There are three ways you can affect your final MTP value. Two games (left: James right: Lord Yuan Shu) played almost exactly the same way.īoth resulted in very different MTP values in the end! Mastering MTP: Introduction We will discuss this in greater detail below. In order to get credit for a tactic, a capable tactician must be in your party at the time of level-up. On level 31, the finest strategists in the game learn Ce Mian, the final tactic, and whatever MTP value you are left with at this point will serve as your limit for the remainder of the game. For every level from 2 to 31 it is possible to learn a new tactic. You start the game with 10 MTP, and each time your party gains a level and a tactician in your party learns a new tactic, your MTP will increase randomly anywhere from three to five points.
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